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Max

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  1. Hi Jack! Thank you for your explanation! I was with GSAP for a long while but now I needed simple and bulletproof solution - so, Starling.jugglet did its job. GSAP is great and nobody else is even close to you guys by features or performance! But these days we do mobile stuff, and basis for AS3 mobile is Starling, so good integration to Starling is the must for me. Best regards, Max
  2. Hi Carl, thank you for your feedback! After some consideration I think I will switch from GreenSock to Starling.juggler. Best regards, Max
  3. Hi GreenSock guys, I just about to release my first game. It is based on Starling and I use GreenSock for tweening. I have a problem with GreenSock and application deactivation event - because after calling Starling.stop() my tweens are still running. Basically my question is how I can pause/unpause all my tweens and delayedCalls at one place with GreenSock. There is also another similar approach which is described on starling forums: http://forum.starling-framework.org/topic/benefits-if-things-to-juggler and here is code for it: https://gist.github.com/joshtynjala/5950460 but it uses GTween. So, for now I see three options: 1. Use Starling juggler for all animations - it is secure but it is time penalty 2. Use GTween - it is well explained + very similar syntax to GreenSock 3. GreenSock? - it should be able to do what I need. It does everything else very well and I bet I am not the only one with this type of problem. How would you suggest me to approach this problem? How it is possible to integrate Starling and GreenSock properly?
  4. Thank you Carl for explanation!
  5. Hi guys, I have to complete my tween instantly. How would I do it?
  6. TweenMax.killChildTweensOf() doesn't work with Starling.
  7. Hi Carl! I am glad I didn't start to reinvent the wheel! Thank you for your reply! Do you think method: TweenMax.killChildTweensOf() will work fine with Starling DisplayObjects?
  8. Hu guys, I develop a scene with several objects. Each object could be moved by a tween. Each object has it's own tween. At the certain point I need to stop and delete all tweens as the scene. So, my question: Could I use TimelineLite for this or should I develop my own tween registry and handling code? p.s. sorry for lame question...
  9. Hi Jack! Thank you very much for you reply. Yes, I know what is TimelineLite and I use is in my AS3 code. I also watched that great video. I just was little bit confused with JS syntax. I don get what that statement need in AS3 terms. How would you do this JS code in AS3? var tl = new TimelineLite(), seconds; Is this a way how you define vars in JS?
  10. Hi Jack! Really cool example! Jack, could you please explain me first two lines of JS code? I didn't get them... var tl = new TimelineLite(), seconds; At the moment I do it most hardcore way - I am tweening int type.
  11. Hi guys, I need to make the following update to my text: Connection in 10 sec.. Connection in 9 sec.. Connection in 8 sec.. Connection in 7 sec.. Connection in 6 sec.. etc.. I need update my text every second and onComplete I want to run my connect() function. this is all. I know how to do it with Timer, but I think it is possible to do it with greensock too. How would I do it?
  12. Hi guys, My question is: Who would I know that tween are done in TimelineLite? Did check API Docs and didn't find it there.
  13. Hi Jamie, That is exactly what I was looking for! Thank you very much!
  14. Hi Jamie, Am I right: I have to pass to onProgress a reference to the tween itself with "{self}" and then call like: _self.progress()? If so, it is exactly what I need.
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