Share Posted July 10, 2014 http://www.pixijs.com/ I've discovered this rendering engine to be really fast when rendering games on mobile devices Has anyone used this before? If so would it integrate with GreenSock? Thanks Link to post Share on other sites
Share Posted July 10, 2014 I haven't used it myself, but these sites taken from the Pixi.js portfolio use GSAP https://kickwithchrome.withgoogle.com/en-US/#/games https://ssl.toyota.com/bethehero/ http://www.goodboydigital.com/runpixierun/ http://www.theleisuresociety.co.uk/fightforeveryone/ http://www.mcdonalds.co.uk/ukhome/promotions/bigmac.html Remember, GSAP can tween any numeric property of any JavaScript object which makes it work very well with a number of third-party libraries. Link to post Share on other sites
Author Share Posted July 10, 2014 Great. Those games work on mobile very fast Thanks Link to post Share on other sites
Share Posted July 10, 2014 Yep, I've heard great things about using GSAP with PIXI as the renderer. Excellent combination. Let us know how it goes for you. Link to post Share on other sites
Share Posted September 29, 2014 Pixi.js is the best WebGL/Canvas renderer I've tried, although I prefer to use Phaser, which is a Pixi game framework that does basically everything. I was totally shocked today when I discovered that I could use GSAP instead of Phaser's tweening engine. Everything I tested seems to be in sync. http://www.html5gamedevs.com/topic/6773-phasers-tweening-syste-does-not-meet-my-needs-i-think/?hl=greensock#entry40388 Phaser.io 1 Link to post Share on other sites
Share Posted November 3, 2014 hi! i wanna know that's a resource to integrate the pixi.js "update/render" with the GSAP "update/render"? I think this will be great to increase the overall performace! thx! Link to post Share on other sites
Share Posted January 6, 2016 For the next dude that lands here via google -- some nice person has made a plugin that does exactly what you're looking for: https://github.com/noprotocol/gsap-pixi-plugin 6 Link to post Share on other sites
Share Posted January 6, 2016 Oh that's nice! Normally you have to create separate tweens for a lot of properties because they are also point objects. I've been using my own getters and setters, but this is much better. Link to post Share on other sites