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danissimo

AS2: Position for .call() method of TimelineLite doesn't work.

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Hello,

 

If I call a function at the end of a timeline, position parameter doesn't work (neither absolute nor relative). Here's the code:

var startupTimeline:TimelineLite =  new TimelineLite();

startupTimeline.set (overlay, {_visible:false})
               .from (backdrop, 0.3, {_alpha:0, ease:Linear.easeNone})
               .staggerFrom ([picBox_1, text_1], 0.3, {_y:"+=10", ease:Cubic.easeOut}, 0.1)
               .staggerFrom ([picBox_1, text_1], 0.3, {_alpha:0, ease:Linear.easeNone}, 0.1, "-=0.4")
               .from ([arrowLeft, arrowRight], 0.3, {_y:"+=10", _alpha:0, ease:Cubic.easeOut}, "-=0.2")
               .staggerFrom ([chooseButton, logo], 0.3, {_y:"+=10", _alpha:0, ease:Cubic.easeOut}, 0.1, "-=0.2")
               .from (text_2, 0.3, {_y:"+=5", _alpha:0, ease:Cubic.easeOut}, "-=0.2")
               .from (text_18_plus, 0.3, {_alpha:0, ease:Linear.easeNone}, "-=0.2")
               .set (backdropOverlay, {_visible:true})
               .call (function():Void {switchPortraitsTimer = setInterval (switchPortraits, 2000);}, null, "-=1");
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Please make sure you are using the latest version of TweenLite.

 

in AS2 the call() method takes an additional scope parameter:

 

JavaScript and AS2 note: - Due to the way JavaScript and AS2 don't maintain scope (what "this" refers to, or the context) in function calls, it can be useful to define the scope specifically. Therefore, in the JavaScript and AS2 versions the 3rd parameter is scope, but that parameter is omitted in the AS3 version.

 

Here is a very basic test you can run:

import com.greensock.*;

var tl:TimelineLite = new TimelineLite();
tl.to(mc, 1, {_x:200})
  .call(trace, ["hello"], this, "+=1")
  
trace(TweenLite.version); //12.1.5
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That solved the problem. Thank you!

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