MSGHero Posted May 18, 2014 Share Posted May 18, 2014 My swf loader isn't firing a COMPLETE event. My progress traces looked like this before they stopped: ... 0.9822556688484245 0.9962878926891163 0.989999985011968 Which is odd since the last one is less than the previous one. No error traces from the ones I was listening to. var l:SWFLoader = new SWFLoader("../lib/audio/bg.swf", { name:"bg", onProgress:onProgress, onComplete:loadBG, onError:trace, onCancel:trace, onFail:trace, onInit:trace } ); I was having issues with Loader.loadBytes not firing an INIT or COMPLETE events too. This code is in the preloader. The swf was generated from http://www.mjbshaw.com/2012/12/swfer.html which makes WAVs into gaplessly looping mp3s. Link to comment Share on other sites More sharing options...
Carl Posted May 19, 2014 Share Posted May 19, 2014 Sorry, I've never heard of that tool you are using, it appears to have been abandoned by the developer;( I was having issues with Loader.loadBytes not firing an INIT or COMPLETE events too. Yeah, if the native stuff isn't working properly there probably isn't much we can do. SWFLoader's COMPLETE gets triggered by the default Loader events. We haven't been able to replicate this type of error (COMPLETE not firing) in swfs compiled from Flash. Link to comment Share on other sites More sharing options...
MSGHero Posted May 20, 2014 Author Share Posted May 20, 2014 That's what I figured, thanks though. Link to comment Share on other sites More sharing options...
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