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_gsTransform.rotationZ var not filling out

Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Hey guys,

 

I'm working on some 3D effects with TweenLite, and want to read out the "_gsTransform.rotationZ" so I can create a sort of Phong shader on the object.

I can read out "_gsTransform.rotationX" and "_gsTransform.rotationY" fine. But it seems it is not filling out the "_gsTransform.rotationZ" var at all.

I've tried to set it manually, and it reads fine, but does not update when I tween to a new rotationZ value.
Can anyone tell me what's up, how I can fix / work around this?

Thanks!

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If you inspect the _gsTransform object you'll see it holds the following values:

 

perspective

rotation

rotationX

rotationY

scaleX

scaleY

scaleZ

skewX

skewY

x

y

z

zOrigin

 

rotationZ is the same as rotation.

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