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Stop Tween and resume after pause?

Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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I am new to GSAP (and my English is bad, sorry).


Is there any way how to stop tween on defined point (for example on progress = 0.5), pause it for few seconds and then resume playing?


For example, I have this tween:


var tw = TweenMax.to($("#myID"), 1, {top:0} );


I need this tween stop after 0.5 seconds (this is middle of the tween) for 10 seconds and after this pause resume playing.





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A timeline would be perfect for this:

var tw = new TimelineLite();
    tw.to("myID", 1, { top:100 })
      .addPause(0.5, resumeTimeline, [10]);

function resumeTimeline(seconds) {
    TweenLite.delayedCall(seconds, this.resume, null, this);
or even

var tw = new TimelineLite();
    tw.to("myID", 1, {top:100} )
      .addPause(0.5, TweenLite.delayedCall, [10, tw.resume, null, tw]);
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I usually prefer timelines for this too, as Jamie suggested, but another option would be to use delayedCalls:

var tween = TweenLite.to("#myID", 1, {top:100});

TweenLite.delayedCall(0.5, function() {
    TweenLite.delayedCall(10, function() {

There are several other ways to do it too, but I don't want to confuse things :) 

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