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Having Trouble Auto-tweening

hodograph test
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So I was trying to find a nice way to make  a lot of automatic tweens (for lack of a better term) and I found the bubble example from snorkl (http://www.snorkl.tv/2010/12/timelinemax-bubbles-play-pause-and-rewind-particle-systems/) I used his code and modified it to better fit my needs (took out a lot of the randomness and the buttons) but now the clips won't tween. They are placed on the screen, but don't move at all.

Also, I already had my own randomRange function defined elsewhere in my project.

 

Heres the code:

 
import com.greensock.*;
import com.greensock.easing.*;
 
var tl:TimelineMax=new TimelineMax({paused:true,onComplete:done});
 
function createWords() {
//create a word (attach symbol in library with Class Bubble) and position on stage
var word:words = new words();
word.y=500;
word.x=randomRange(100,400);
word.alpha=1;
 
addChild(word);
//create timeline for each word
var nestedTl:TimelineMax = new TimelineMax();
 
nestedTl.insert(TweenMax.to(word,17, {y:-50, ease:Linear.easeNone}));
 
//append new timeline very close to when the previous one started
//don't even ask about the offset...k?
tl.append(nestedTl, 6);
}
 
function done() {
trace("the party's over");
}
 
function init() {
for (var count:Number = 0; count<50; count++) {
createWords();
}
}
 
init();
 

WordTest.fla.zip

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hmm, the only thing that jumps out is that you are adding all your nested timelines 6 seconds into the main timeline.

tl.append(nestedTl, 6);

Are you waiting 6 seconds?

 

maybe try

tl.append(nestedTl);

If that doesn't help please post a very simple fla (zipped) that we can compile and test

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hmm, the only thing that jumps out is that you are adding all your nested timelines 6 seconds into the main timeline.

tl.append(nestedTl, 6);

Are you waiting 6 seconds?

 

maybe try

tl.append(nestedTl);

If that doesn't help please post a very simple fla (zipped) that we can compile and test

I was waiting the 6 seconds, but I still tried it with no delay and it still didn't work. I made a simple fla file with the symbol and the code I used and uploaded it.

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