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call() not calling function when seeking, only on progress() play()?

acidking test
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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I have a call() in the timeline, but when I seek() into the timeline it doesn't call the call() function, only calls it when I use play() or progress(), but progress doesn't work for the way I am trying to apply it. Is there another property I can use which would call the function?

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