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rotation values and TimelineMax infinite repeat

rob_v_5712 test
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I have a feeling that I'm just missing something here, but here it goes.

I have 2 circle of arrows one inside another.

I want one to rotate 15 degrees and wait 1 second then rotate another 15 degrees...

I want the to other to do the same but in the opposite direction...

var rotateTimeline = new TimelineMax( {useFrames:true,repeat:-1,repeatDelay:60} );

rotateTimeline.add('rotate',0)
.to(circle_1,15,{rotation:circle_1.rotation + 15},"rotate")
.to(circle_2,15,{rotation:circle_2.rotation - 15},"rotate");


What seems to happen is that it rotates 15 degrees then on the repeat, it goes back to the original position and rotates again.

Is there a way to just keep adding (or subtracting) 15 degrees each iteration?

 

Thanks

 

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When a tween or timeline repeats, it plays the same animation it did the first time.

The values that you pass into your tweens (rotation + 15) are not re-evaluated each time the animation plays (for efficiency).

 

You can force a tween or timeline to re-record the necessary values by using the invalidate() method.

 

Here is a basic implementation: 

http://codepen.io/GreenSock/pen/a36124de2c31ac6c2f140285a46e0b9a

 

Yes, its JavaScript but the syntax is identical in ActionScript. 

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Hey ya mate,

 

Don't really need Timeline Max for this. This should work for you too.

import com.greensock.TweenLite;

moveIt()
function moveIt()
{
	TweenLite.to(box1,1,{rotation:"+=15"})
	TweenLite.to(box2,1,{rotation:"-=15", delay:1, onComplete:function(){moveIt()}})
}

rotate.zip

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Invalidate what exactly what I was after!  

 

Changed it to this and it worked like a charm :

rotateTimeline.add('rotate',0)
.to(circle_1,15,{rotation:"+=15"},"rotate")
.to(circle_2,15,{rotation:"-=15"},"rotate")
.call(rotateTimeline.invalidate,[],15);

Zync, Yours would work as well, but for my needs it needs to live in a timeline.  I appreciate the info.

 

Thanks

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