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Random fade in with random SteppedEase offset

walltea test
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Hi there,

 

I'm running in to some problems when trying to combine some animations in to a timeline, so maybe you can help.

 

I have 5 divs with the class of 'smoke' that I want to make in to sprites using SteppedEase: 

var _tl = new TimelineMax({paused: true});

_tl.add('start');

$('.smoke').each(function(){
	var frameWidth = 22, numCols = 16 * 6;
	var steppedEase = new SteppedEase(numCols);
	_tl.add(TweenMax.to($(this), 2, {backgroundPosition: '-'+(frameWidth*numCols)+'px 0px', ease:steppedEase, repeat: -1}), 'start');
});

_tl.play();

This works great for getting the five divs to animate.

 

Now, what I would really like to do is have them all start at different background offsets, so the animations do not look similar. I have tried to do things such as "time: startFrame" (where startFrame is a randomized number), in the TweenMax.to, but this does nothing. Is there a different attribute I can set to achieve this?

 

I have only been able to achieve the randomization by doing the following:

$('.smoke').each(function(){
	var frameWidth = 22, numCols = 16 * 6;
	var steppedEase = new SteppedEase(numCols);
	var startFrame = random(0, 2, 0.1);
	var tween = TweenMax.to($(this), 2, {backgroundPosition: '-'+(frameWidth*numCols)+'px 0px', ease:steppedEase, repeat: -1});
	tween.time(startFrame);
});

This works wonderfully well at starting all the animations from different, random points. However, I have been unable to add this to my timeline at all. _tl.add(tween) only animates the first of the tweens. Again if there is a way to add a random start time to _tl.add(TweenMax.to(...)), that will probably fix the problem.

 

Lastly, I would LOVE to be able to randomly fade in these divs on initial page load, staggered, but I have no idea how to combine all these requirements in to the tween I need.

 

Sorry for the verbose list of needs. I'm relatively new to TweenMax and have been struggling to get this working all day.

 

Thanks in advance.

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So, I found a solution. It's a bit crude, but for future people wondering similar, this is what I ended up doing:

var smoke = {
	tweens: [],
	animate: function() {
		var _tl = new TimelineMax({paused: true, stagger: 0.5}),
			frameWidth = 22,
			numCols = 16 * 6;

		$('.smoke').each(function(){
			var steppedEase = new SteppedEase(numCols),
				startFrame = random(0, 2, 0.1),
				delay = random(0, 4, 0.1);

			_tl.add(TweenMax.staggerFrom($(this), 1, {css:{opacity: 0}}), delay);

			var tween = TweenMax.to($(this), 4, {backgroundPosition: '-'+(frameWidth*numCols)+'px 0px', ease:steppedEase, repeat: -1});
			tween.time(startFrame);
			smoke.tweens.push(tween);
		})
		_tl.play();
	}
}

I store all the TweenMax to an array so I can loop through them and pause/play them later.

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