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Use draggable for scrolling/throw props but not actually dragging something...

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This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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not sure the best way to clearly illustrate what i'm thinking but giving it my best try... i'm wondering if there is a way to use Draggable as the controller for something that is other than an item being dragged or scrolled on stage. specifically what i am after is that i have renderings of a 3D object with rotates 360 degrees. i plan to make a sprite sheet out of that and i figure i could place an invisible Draggable object of the top that when it gets scrolled/thrown, i read out those changes and use it to change which frame of the sprite i am on. is there a way to do this without having a transparent dragging object over the top? and if not, is there a way to have my invisible object be infinitely scrollable or would i just have to size the window as the size of my sprite and then have the thing inside just be 999999999px by 9999999999px? thank you.

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Draggable has a trigger option that allows you to move the targeted element by using the drag/swipe on another area or element.


Check the API docs for more info in the configuration options part:




Also here's a very simple example regarding this:


See the Pen IiHgq by rhernando (@rhernando) on CodePen


Feel free to fork and adapt it to your needs.



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That is real cool Jamie.. nice job!

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Cheers guys, thanks to Rodrigo for the idea of using a trigger though.

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