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CirclePath2D

Dave211 test
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Is there any way to have the starting y of a line or rectangle follow a circlePath while the ending y of the line remains locked? In other words, creating a pivot like action such as a engine piston or locomotive wheel piston. 

 

I tried rotating the line with additional TweenMax.To, but it does not create exact results.

 

post-17182-0-41888000-1384292128_thumb.png

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Hi Dave,

 

I'm not sure if this is a perfect solution but it could help a little:

 

See the Pen jaigd by rhernando (@rhernando) on CodePen

 

Basically is a combination of rotation and a bezier path. The reason to separate the motion in 4 tweens is that controlling everything in just one tween didn't looked good, or may I say, even worst than it looks now ;).

 

Also you could take a look at some canvas samples, in kineticsjs there are some amazing things and remember that the engine has a kinecticjs plugin so you can work with both.

 

Rodrigo.

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