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video starts playing before it's visible (I see a temporary white screen)

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Hey there


I'm using video loader to load a video. While this is happening, I have some other image covering the screen.


I add the video to the stage, I wait until the load is complete, autoplay is false, buffertime is huge. When loading is complete, I start playing and hide the cover image. 


My problem is that I see a white screen for a few milliseconds before the video appears.



onComplete() :void {

coverScreen.visible = false;




I tried to mitigate this problem by moving the oncomplete code to some cuepoint at the beginning of the video, but the cuepoint needs to be at time > 0.5 seconds before the problem goes away. this is too long.


When can I guarantee that the video will be visible? what event should I be listening to? 


VideoLoader.PLAY doesn't seem to do the trick.





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Hi and welcome to the GreenSock forums.


Have you tested with other video files? I would suggest trying a very small video (in both filesize and dimensions) just as a simple test to see if cpu-strain or something is at play here.

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This issue occurs with small videos as well as large. I am pre loading the video. So I believe this is to do with a known flash weirdness of video not rendering when attaching and pausing immediately. An issue greensock claims it handles using _video.cacheAsBitmap = false


Is there any underlying netstream event I can listen to that will guarantee to trigger when video is rendered or shortly thereafter?



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Adobe's NetStream class has the most buggy behavior of anything I've seen (other than Flex), so I'm not entirely confident there's a "bulletproof" way to tell when things actually get rendered to the screen through a NetStream that's being displayed in a Video object. If you want to access a particular NetStream event, you can add a listener to the VideoLoader's netStream. Or the rawContent is a "Video" object in case you want to tap directly into that. 

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