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Tween Slowing Down Without Using Easing

LivSmith test
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I have movie clips rotating in a circle. When they near the end of their rotation, they slow down. I would like the rotation to be at a constant speed the whole time. This is my code:

 

var circle:CirclePath2D = new CirclePath2D(275, 200, 45.15);
 
function rotateCircle():void{
 
TweenLite.to(Circle3, 4, {circlePath2D:{path:circle, startAngle:90, endAngle:90, autoRotate:true, direction:Direction.COUNTER_CLOCKWISE, extraRevolutions:1}});
TweenLite.to(Circle2, 4, {circlePath2D:{path:circle, startAngle:18, endAngle:18, autoRotate:true, direction:Direction.COUNTER_CLOCKWISE, extraRevolutions:1}});
TweenLite.to(Circle4, 4, {circlePath2D:{path:circle, startAngle:306, endAngle:306, autoRotate:true, direction:Direction.COUNTER_CLOCKWISE, extraRevolutions:1}});
TweenLite.to(Circle1, 4, {circlePath2D:{path:circle, startAngle:162, endAngle:162, autoRotate:true, direction:Direction.COUNTER_CLOCKWISE, extraRevolutions:1}});
TweenLite.to(Circle5, 4, {circlePath2D:{path:circle, startAngle:234, endAngle:234, autoRotate:true, direction:Direction.COUNTER_CLOCKWISE, extraRevolutions:1}});
 
}
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