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pass files straight into LoaderMax, bypassing the web?

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I load lots of files once using LoaderMax.  I then pass these files around devices in the local area with https://code.google.com/p/cocoon-p2p/ .


Is there a way I can get these locally shared files into LoaderMax?  Would be a shame to have to wire up a non-LoaderMax way of accessing files on local devices.





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I'm not sure - I don't have any experience with that cocoon but maybe you could ask the creators? LoaderMax is just a layer of abstraction that sits above Adobe's native loaders and delivers a more intuitive, flexible architecture but we can't fundamentally change how Flash interacts with its environment. (forgive me if I misunderstood your question)

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Thanks for your reply.

I've got the Cocoon end of things sorted.  I can get raw data / files from cocoon.  My question is, is there a way to get such raw data / files into LoaderMax.


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I'm not quite sure what you mean by "raw", but you certainly could use LoaderMax's BinaryLoader or DataLoader for lower-level data buckets - check out the docs to learn more about those. 

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