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callback won't fire when paused is true ?

zozo test
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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I'm I doing something wrong here ?

If paused is true, the callback fire, but not if I use paused and play. 

At first I didn't set second play parameter to false, but even with .play(0.5,false) callback doesn't fire. 

Thanks for help. 

 




function test(){
  console.log('done');
}


var animContPress =  TweenMax.to($("#contpress"), 1, {left:'0',ease:Power2.easeInOut,onComplete:test,paused:true, suppressEvents:false});


animContPress.play(0.5,false);

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ok, made it work like that.

function test(){
  console.log('done');
}


var animContPress =  TweenMax.to($("#contpress"), 1, {left:'0',ease:Power2.easeInOut,paused:true});


animContPress.eventCallback("onComplete", test);

animContPress.play();
        

Witch i find weird because it doesn't make any difference if suppressEvents is set on false or not.

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For a little extra clarity, suppressEvents isn't a valid tween property.

 

The following code isn't proper

TweenMax.to($("#contpress"), 1, {left:'0',ease:Power2.easeInOut,onComplete:test,paused:true, suppressEvents:false})

suppressEvents is a parameter that works with a few methods that are used to control animations, like play() or seek()

 

http://api.greensock.com/js/com/greensock/TimelineLite.html#seek()

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