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BrashMonkey Spriter Support

trigdog test
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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It would be awesome if gsap supported BrashMonkey Spriter scml files.  Spriter is a great new animation program for storing 2d animation information.  There is already a plug-in for as3 / Starling, and I believe there are some javascript plug-ins started also.  The createjs team may already be working on support for this since they are the ones that created the Starling plug-in for use in their game over at TreeFortress.

 

Check the forum for the most recent builds and plug-ins

 

Oh, and thanks for all your hard work gsap is great!

 

 

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Looks like a pretty cool tool for game developers. Thanks for the suggestion. I'm not quite sure how it would fit with GSAP, though - what exactly did you have in mind? Did you want us to add a custom parser that loads and reads a SCML file and then puts things into divs or draws them to a canvas element or something? Generally GSAP is for animating properties/values - it's not really a rendering engine or sprite sheet parser. Maybe I'm missing something obvious, though. Wouldn't this be a better fit for a canvas drawing/rendering tool like EaselJS or KineticJS? And then you could use GSAP to animate the actual sprites around?

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