Share Posted April 9, 2013 I need to animate a bunch of sprites (well, they're animals) within a rectangular (but not square) boundary. I'd like to move them around in a random, non-jittery fashion -- perhaps random bezier curves. I'm also keen to move the ones at the top back in the z-space, and those at the bottom nearer (I suppose I can simply do a loop through each time and map y coord to z coord). I found some nice Greensock code (posted at the bottom) that will move animals in a circular area, but I need to be able to move within an arbitrary rectangular area (again, of arbitrary ratio, not necessarily square). Is there any other similar code here that would work for that, or is there any easy way to modify this code to make it work (boundary checking? Sin's and cos's are not my forte tonight). Any help much appreciated! var xCenter:Number = 275; var yCenter:Number = 200; var poolRadius:Number = 200; function tweenFish():void { var angle:Number = Math.random() * Math.PI * 2; //random angle in radians var radius:Number = Math.random() * poolRadius; TweenLite.to(fish, 2, {x:Math.cos(angle) * radius + xCenter, y:Math.sin(angle) * radius + yCenter, ease:Quad.easeInOut, onComplete:tweenFish}); } tweenFish(); Link to comment Share on other sites More sharing options...
Share Posted April 9, 2013 This post here discusses random bezier curves that stay within the confines of the stage: http://forums.greensock.com/topic/7357-keeping-tweenmaxto-bezierthrough-tween-on-the-stage/?hl=bezier Keeping an element within a rectangular space (moving left-right, top-bottom) is much easier than circular bounds. You just need to generate random x/y values within a given range. something like var width:Number = 400; var height:Number = 300; function tweenFish():void { TweenLite.to(fish, 2, {x:randomNumber(0, width), y:randomNumber(0, height), onComplete:tweenFish}); } tweenFish(); function randomNumber(min:Number, max:Number):Number { return Math.floor(Math.random() * (1 + max - min) + min); } 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now