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BlitMask with multiple images for scrolling music score

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I am working on a music score application and I will need to create multiple bitmap images for the music score as they will exceed the 8,191 pixel width limitation. Can I use multiple images with BlitMask so that when I have reached the end one image another one comes in? Much in the way an image would wrap but in this case it would be a second or third etc... image?

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Hi and welcome to the GreenSock forums.


You can change/update the target any time you want.

Each time you add a new image to your BlitMask's target display object, just be sure to call


myBlitMask.update(null, true);


More info on the update method: http://api.greensock.com/as/com/greensock/BlitMask.html#update()


If you continually add new large images to your BlitMask target, it may take increasing longer to process all the source BitmapData and negatively impact the animation of the scroll.


I think what you want to achieve may take some time to experiment with and test.


You might be better served with a method that allows you to remove sections of the image that have already been displayed. You really only need to have the current image and the next image added to the display list. Perhaps you can code something that will remove a section of the scrolling image when it scrolls off stage.

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Thanks for the tips I will make some tests and report the results back here. My initial thinking is to create a large BitmapData of the source score approximately 4000x 2040pxiels which will accomodate a music score of 18 minutes of music. I will use BitmapData copyPixels() in conjunction with the BlitMask.update().

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