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LoaderMax performance questions

tweenall test
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Hi,

 

I am using loadMax with loaderImage

 

now i coming into a performance problem not on desktop but on tablet

 

i have about 60+ images to load all at once, is there a way you can delay the loader like if it hit 20 items and delay 2 secs and keep load...

 

cheers

bill

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Hi and Welcome to the GreenSock forums,

 

You could do this a few ways.

 

Easiest: give loader#20 and loader#40 a unique onComplete callback that pauses the LoaderMax they are part of.

 

function onCompleteSpecial(e:LoaderEvent):void{
  myLoaderMax.pause();
  TweenLite.delayedCall(2, myLoaderMax.resume);
}

 

 

Or each ImageLoader could call the same onComplete function that checks to see how many loaders are loaded. If that number is a multiple of 20 then pause the LoaderMax

 

something like

 

function onCompleteHandler(e:LoaderEvent):void{
var completeLoaders:int = myLoaderMax.getChildrenByStatus(LoaderStatus.COMPLETED).length

if(completeLoaders == 20 || completeLoaders == 40){

  myLoaderMax.pause();
  TweenLite.delayedCall(2, myLoaderMax.resume);

} 

}

 

if you have a lot more loaders, you would want to make that conditional statement more flexible.

 

---

 

You could also create 3 LoaderMax's that each contain 20 images, and then when each LoaderMax completes wait 2 seconds to start the next one.

 

There are probably a half-dozen more ways to approach this. Just giving some ideas. The API is very robust and at any point in time you have access to a ton of info about what each loader is doing. You can read more about the getChildrenByStatus method here: http://www.greensock.com/as/docs/tween/com/greensock/loading/LoaderMax.html#getChildrenByStatus()

 

 

let us know if you need more help.

 

-c

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