Share Posted October 22, 2012 So I tried searching this on here and stackoverflow too, but can't seem to find the exact same issue. I've drawn an object using shapes on the stage. I grouped everything in a movieclip called "number_mc". After which I wanted to Animate the scaleX and scaleY values of that movieclip like so: var scaleAnim:TweenLite = new TweenLite(nummer_mc, 2.5, {scaleX: 2, scaleY: 2}); or TweenLite.to(nummer_mc, 2.5, {scaleX: 2, scaleY: 2}); But they just don't work, nothing happens, To my believe I'm not doing something different from the dozen times I've done this before. Kind Regards, Shuyinsan PS: I use Flash CS6 btw (in case this matters) Link to comment Share on other sites More sharing options...
Share Posted October 22, 2012 Hi and Welcome to the GreenSock forums. The only thing that appears wrong is that you spelled number_mc wrong as nummer_mc in both examples. You should have seen an error for that though. Please zip and attach an fla here that can be used to easily replicate the issue, the simpler the better. I'll take a look at it. CS6 is fine. Link to comment Share on other sites More sharing options...
Author Share Posted October 23, 2012 Sorry about that, that was a typo from my part. I attached the file, Let's hope it's something very small I did wrong (cause if I open older files from several months back, the animations do work) thanks! nummer_anim.zip Link to comment Share on other sites More sharing options...
Share Posted October 23, 2012 Thanks for the file. Very helpful. This is one of the stranger things I've seen in Flash. It appears that the animation will work if your stage is bigger. Simply increase the size of the stage to be 100 x 100. Test. It works. No code changes necessary If you keep the 80 x x80 size. You can export your swf and then open the swf file in the stand alone Flash Player and it will work fine. You can also publish your file to an html page for testing and that works too at 80x80. For some reason testing within the Flash environment doesn't work at 80 x 80. I ran a test to verify if it had anything to do with TweenLite and it appears that the simple code below doesn't work at 80x80 stage size either when testing in Flash: addEventListener(Event.ENTER_FRAME, moveIt); function moveIt(e:Event):void{ nummer_mc.x++; } weird. Link to comment Share on other sites More sharing options...
Author Share Posted October 24, 2012 Ahh thank you for fixing the topic and answering all of the questions! It does sound like a weird error, i'll have to look into it cause in all my time doing flash way back to AS2 i never had this problem hehe It does sound like a simple issue though i'll just increase the size of the stage and go with that. Many many thanks! Link to comment Share on other sites More sharing options...
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