Jump to content
Search Community

looping timeline

stewart wright test
Moderator Tag

Recommended Posts

Trying to work out the following and would appreciate any advice. I have a timeline animation which covers 300 frames, the animation is of a spinning cube and when played in the flash IDE the animation runs in a seemly endless loop.

 

I would like to control the animation frame using gs in order to utilise some of the easing functions and also tween from one frame to another (for example tween to frame 250 from frame 200) however there is something which I am having trouble getting my head around. If the timeline playhead is currently on frame 250 and I would like to tween to frame 2 how is this achieved without the playhead seemingly reversing (ie what is needed is for the tween to run to the end frame of the animation and then move to frame 2).

 

Looking at the frame and frame label plugins for tweenlite the playhead moves forward and backward where I require the playhead to always move forward and got the first frame when it gets to the final frame and needs to continue.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...