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Sound and timeline to-frame animation issue

Mika test
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Hi there,

I am using tweenmax to animate a long timeline based on time vs frame rate:

 

 

TweenMax.to(content, content.totalFrames/24, {frame:content.totalFrames, ease:Linear.easeNone});

 

 

It works like a charm expect one thing:

 

The audio in the timeline is not being played anymore.

 

Did anyone ever ran into that issue before? Any help would be much appreciated. Thank you!

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Hi and Welcome to the GreenSock forums!

 

I believe this is the expected behavior. When you control a timeline via the frame plugin the timeline isn't actually play()-ing. A gotoAndStop() method is being performed repeatedly on subsequent frames.

 

You could create a Sound() object and play it when the tween starts.

http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html

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You could create a Sound() object and play it when the tween starts.

http://help.adobe.co...edia/Sound.html

 

True, unfortunately 'content' is a swif loaded on the fly and I can not recompile it. In some of those loaded swif, there are several sound layers and sometimes at diferent frames.

 

I was hoping for a magic Tweenmax propery I gues :)

 

Thanks for the help!

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