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How to prevent a 0 duration tween to render inmediately

Héctor test
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Hello, i was wondering how to prevent a 0 duration tween to render his final state inmediately. I've tried setting its paused state to true, but it doesn't work. Also the inmediateRender property doesn't seem to work if it isn't a from() tween. Some example code:

 

package {
import com.greensock.plugins.TintPlugin;
import com.greensock.plugins.TweenPlugin;
import com.greensock.TweenLite;
import flash.display.Sprite;
import flash.events.MouseEvent;

public class Main extends Sprite {

 private var tween:TweenLite;
 TweenPlugin.activate([TintPlugin]);
 public function Main():void {	
  var sprite:Sprite = new Sprite();
  sprite.graphics.beginFill(0xFF0000);
  sprite.graphics.drawRect(0, 0, 100, 100);
  sprite.x = 100;
				    sprite.y = 100;
  addChild(sprite);

  tween = TweenLite.to(sprite, 0, { tint: 0x00FF00, paused: true, inmediateRender: false } );

  addEventListener(MouseEvent.CLICK, onClick);
 }

 public function onClick(evt:MouseEvent):void {
  tween.play();
 }
}
}

 

Thanks in advance,

Héctor

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I think is worth to mention why I want to play the tween on the onClick method instead of just creating it "on the fly".

 

What I really want is to create a button with onRollOver and onRollOut listeners so I can play() the color tint tween on the RollOver event, and then just reverese() the tween on the RollOut.

 

I could actually use the AS3 native colorTransform class to do that, without using a tween, but this way is just cleaner and I was curious about why it doesn't work.

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I think in this case it makes more sense just to have a duration of .0001 or some really small non-zero value. It gets really tricky trying conceptualize and implement how a tween with no duration can be played, paused or reversed. technically it ends where it begins.

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Thanks!

 

With paused:true and immediateRender:false works as expected. The 0.001 duration also works btw.

 

Sorry for that misspell error. I find really useful those 0 duration tweens, because for me It's easier using tweenlite/tweenmax plugins than the core AS3 classes.

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