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Reverse timelinelite. Appendded callbacks not working

glantucan test
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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I'm working on a slide show application in javascript and got all things separated on different files but more or less this is what i'm doing:

 

var tl = new TimelineLite();

tl.insert(TweenLite.to($('.container'), 0.5, {css:{marginLeft:'-=100px'}, ease:Power2.easeOut, delay:0.2}));

tl.insert(TweenLite.to($('.container'), 0.5, {css:{autoAlpha:1}, delay:0.7}));

 

Afterwards I reverse the timeline and add a callback to the end of the reversed timeline with call()

 

tl.reverse();
tl.call(someFunction);

 

The animation plays reversed but the someFunction function never gets executed?

 

Am i doing something wrong

Thanks in advance

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That sounds like expected behavior. Remember, by default call() will append that function call to the END of the timeline. In your case, you created a TimelineLite that is exactly 1.2 seconds long, so that callback would happen when the virtual playhead arrives at the 1.2-second spot on the timeline but since you're ALREADY at that spot when you add the callback and then you reverse(), the virtual playhead doesn't "arrive" at that spot (it's already there). Since you reverse(), the virtual playhead starts moving back towards the beginning (time:0). If you play() later, that would cause the playhead to go back towards the end of the timeline (playing forward) and eventually hit that callback.

 

Does that make more sense now?

 

Were you trying to add a callback that will be called when the virtual playhead arrives at the BEGINNING of the timeline? If so, you can either define an onReverseComplete on the TimelineLite itself when you create it like:

 

var tl = new TimelineLite({onReverseComplete:someFunction});

 

Or you could add it after you created the timeline like this:

 

tl.eventCallback("onReverseComplete", someFunction);

 

Or you could position it using the call() method's extra parameters:

 

tl.call(someFunction, null, null, 0, 0);

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Hey!

 

Thanks a lot!

tl.eventCallback("onReverseComplete", someFunction, paramsArray, functionScope);

worked like a charm! :mrgreen:

 

Nevertheless I tried this before

tl.call(someFunction, paramsArray, functionScope, 0, 0);

 

And it didn't

 

Uncaught TypeError: Cannot read property '_time' of null TimelineLite.min.js:14
d.insert TimelineLite.min.js:14
d.call TimelineLite.min.js:14
ANIMATIONS.appendCallBack Animations.js:131
STMACHINE.stopAtEnd.reversePlay StopAtEnd.js:55
STMACHINE.SliderStateMachine.doReversePlay SliderStateMachine.js:38
STMACHINE.stopAtEnd.slide StopAtEnd.js:71
STMACHINE.SliderStateMachine.doSlide SliderStateMachine.js:45
SLIDES.gotoSlide slides.js:137
SLIDES.on_Click slides.js:23
f.event.dispatch jquery-1.7.2.min.js:3
f.event.add.h.handle.i jquery-1.7.2.min.js:3

 

Just in case it'd be because a bug

 

Anyway thanks again for the quick response

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