NoMorePaperCuts Posted March 18, 2012 Share Posted March 18, 2012 Hi guys, has anyone else had this problem or know of why it might be happening? Im building a simple recipe app for a client of ours and using loadermax to load the xml and images etc, its going to be on android and iphone. i'm loading my images like this, into a cropped area: queue.append( new ImageLoader(imagePath+imageURL, {name:elementID, estimatedBytes:40000, container:listElementContainer, alpha:1, height:300, width:640, scaleMode:"proportionalOutside", crop:"true"}) ); Then after everythings finished loading im using blitmask and making the page scrollable: pageScroll = new BlitMask(scrollPageTarget, bounds.x, bounds.y, bounds.width, bounds.height, true, true, 0xffffff, false); (using the throwplugin etc) Basically my problem is it all works fine on a pc or mac but when exporting to the phone the loadermax crop appears to work until you finish scrolling and i disable blitmask (to make the links to the recipes clickable again) and it seems to disable all the cropped images and show them in full again, then when scrolling again it enables blitmask and it all looks perfect again then when u stop boom all the images are back full again. Anyone encounters any bugs like this before when using loadermax and blitmask? thanks for any help, not sure what else to post so please ask questions and i'll do my best to answer. chur ed Link to comment Share on other sites More sharing options...
NoMorePaperCuts Posted March 19, 2012 Author Share Posted March 19, 2012 Here's an image showing whats happening... Link to comment Share on other sites More sharing options...
NoMorePaperCuts Posted March 19, 2012 Author Share Posted March 19, 2012 Also just noticed it doesn't do it when i use cpu mode but does when i use gpu on the iphone?? Bizarre.. Link to comment Share on other sites More sharing options...
GreenSock Posted March 19, 2012 Share Posted March 19, 2012 Pretty tough to diagnose without poking around a sample file and publishing, etc. but it sure does sound like the problem is unrelated to LoaderMax/BlitMask and is most likely caused by some hardware/software issue on the iPhone related to gpu rendering. Unfortunately, I have absolutely no control over that. You may need to use CPU mode. Link to comment Share on other sites More sharing options...
NoMorePaperCuts Posted March 19, 2012 Author Share Posted March 19, 2012 No worries, i kinda answered my own question by the end, yer it does seem like a hardware issue/probably a glitch in adobes compiler for iphone. I might switch to using AutoFitArea to do the masking and just load the image then apply a mask/crop. This worked before but i switched to doing it at loading as it seemed more efficient. Would like to post the code but cant for client reasons thank you all the same! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now