Jump to content
Search Community

How to load assest with loader max

burn test
Moderator Tag

Recommended Posts

Hello,

I have put all my graphics (convertet in Flash as MovieClips) into an flashfile, set the class options in AdobeFlash IDE an exported as an swc.

 

I import the classes/swc into my FDT project but how can load this objects via LoaderMax?

Is it possible?

Link to comment
Share on other sites

There isn't anything (that I'm aware of) in LoaderMax that will make the loading of swcs and accessing their content all that easy. Perhaps you could use a DataLoader and then do something like this: http://stackoverflow.com/questions/1764 ... -3-project

 

 

from what it sounds like you want to do, it seems the easier route would be to compile all your movie clip symbols into a single swf and then load that swf.

you can access classes in that swf via the SWFLoader's getClass() method

 

http://www.greensock.com/as/docs/tween/ ... #getClass()

Link to comment
Share on other sites

Hey Carl,

thanks for your answer. I decided know to load my content as single png. Just only 5.

 

I have an other question.

To make the pngs tween-able did I have to put every single one in its own "container" with the loader max?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...