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Optimisation

ilanb test
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Hi,

 

Anybody can help me to optimizing this :

 

 

 

TweenMax.to(elementsFlip[0], 0.5, {alpha:0, x:-1000, y:Math.random()*-1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.2});
		TweenMax.to(elementsFlip[1] , 1, {alpha:0, x:-1000, y:Math.random()*1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.5});
		TweenMax.to(elementsFlip[2], 0.5, {alpha:0, x:-1000, y:Math.random()*-1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.2});
		TweenMax.to(elementsFlip[3] , 1, {alpha:0, x:-1000, y:Math.random()*1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.5});
		TweenMax.to(elementsFlip[4] , 0.5, {alpha:0, x:-1000, y:Math.random()*-1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.7});
		TweenMax.to(elementsFlip[5] , 1, {alpha:0, x:-1000, y:Math.random()*1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.4});
		TweenMax.to(elementsFlip[6] , 0.5, {alpha:0, x:-1000, y:Math.random()*-1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.3});
		TweenMax.to(elementsFlip[7] , 1, {alpha:0, x:-1000, y:Math.random()*1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.1});
		TweenMax.to(elementsFlip[8] , 0.5, {alpha:0, x:-1000, y:Math.random()*-1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.5});
		TweenMax.to(elementsFlip[9], 0.5, {alpha:0, x:-1000, y:Math.random()*1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.9});
		TweenMax.to(elementsFlip[10] , 1, {alpha:0, x:-1000, y:Math.random()*-1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:1});
		TweenMax.to(elementsFlip[11] , 0.5, {alpha:0, x:-1000, y:Math.random()*1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.7});
		TweenMax.to(elementsFlip[12], 0.5, {alpha:0, x:-1000, y:Math.random()*-1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.4});
		TweenMax.to(elementsFlip[13], 1, {alpha:0, x:-1000, y:Math.random()*1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.3});
		TweenMax.to(elementsFlip[14], 0.5, {alpha:0, x:-1000, y:Math.random()*-1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.5});
		TweenMax.to(elementsFlip[15] , 1, {alpha:0, x:-1000, y:Math.random()*1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.1});
		TweenMax.to(elementsFlip[16]  , 0.5, {alpha:0, x:-1000, y:Math.random()*-1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.2});
		TweenMax.to(elementsFlip[17]  , 1, {alpha:0, x:-1000, y:Math.random()*1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.5});
		TweenMax.to(elementsFlip[18]  , 0.5, {alpha:0, x:-1000, y:Math.random()*-1000, z:Math.random()*3000 , ease:Quad.easeInOut, delay:.5});

 

Thanks

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its fairly easy to alternate the durations of the tweens as you have .5, 1, .5, 1, .5, 1 etc.

I can't decipher any pattern or consistency to the delays you are using. at best they seem "pseudo-random", so I really don't know how to solve that problem for you other than suggest you just use

 

delay:Math.random(); 

 

as for alternating between a short delay and long delay you can do something like this:

 

import com.greensock.*;

 

var mcs:Array = [mc0, mc1, mc2, mc3, mc4, mc5]

for (var i:int = 0; i	

if( i % 2 == 0){
	trace(i  + " is even " );


	//short duration go down
	TweenLite.to(mcs[i], .5, {y:String( Math.random()* 100 ),  delay:Math.random()});

	} else {

		trace(i + " is odd");

		//long duration go up
		TweenLite.to(mcs[i], 1, {y:String( Math.random()* -100 ), delay:Math.random()});

		}

}

 

the above code will alternate between moving items up and and down with different durations and random delays.

 

feel free to modify it to suit your needs.

 

cs4 fla attached.

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Hey Carl ! thanks for tips !

 

this work fine for me, I don't know how to quantify benefits but work fine thanks again !

 

for (var i:int = 0; i < flipListArray.length; i++)
		{
			element = flipListArray[i] as CardFlip;
			element.flipToFront();

			if( i % 2 == 0)
				TweenLite.to(element, .5, {alpha:0, x:-1000, y:String( Math.random()* 1000 ), delay:Math.random() * 1, z:Math.random()*3000 , ease:Quad.easeInOut});
			else
				TweenLite.to(element, 1, {alpha:0, x:-1000, y:String( Math.random()* -1000 ), delay:Math.random() * 1, z:Math.random()*3000 , ease:Quad.easeInOut});
		}

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