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New instance of TweenMax.from noob question

fakeartist test
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Hi. I have a noob question. :oops:

 

Say that I have this tween:

 

TweenMax.from( myClip, 1, { alpha:0 } );

 

I want to make an instance of this (when I initialize my site), and then, play this animation whenever I want, reverse it or whatever.

 

With the TweenMax classic syntax this is done easily by:

 

var myTween:TweenMax = new TweenMax( myClip, 1, {x: 100, paused:true} );

// play it whenever you want

myTween.play();

// reverse it whenever you want

myTween.reverse();

// etc.

 

But this is basically TweenMax.to. How can I do the same with TweenMax.from?

 

I hope I made my point clear.

 

Thanx a lot for any feedback!

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no problem. the question makes perfect sense.

 

new TweenMax( myClip, 1, {x: 100, paused:true} );

 

and

 

TweenMax.to( myClip, 1, {x: 100, paused:true} );

 

have identical results and can be used interchangeably

 

for from() tweens you can not use the "new" keyword.

 

so you would need

 

var myTween:TweenMax = TweenMax.from( myClip, 1, {x: 100, paused:true} );

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You are the man!!! That does trick. I never thought I could not use the new statement and still create the instance. Guess it makes sense considering that TweenMax.from is static.

 

I have another question too.

 

What if i want to do:

 

private var:myArrayTween:Array;

 

private function initTween():void {

planningTween = TweenMax.allFrom(tweensArray, 1, { alpha:0, paused:true } );

}

 

private function doTweenWhenNeeded():void {

planningTween.play();

}

 

The play function does not work cause I have an array of tweens right? Is there any function similar to this for TweenMax.allFrom and TweenMax.allTo?

 

What is the right way to start the animations?

 

Thanx a lot for your feedback! You saved my day... :D

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The play function does not work cause I have an array of tweens right?

 

yup!

 

to control the whole array of tweens you have 2 options:

 

1: append or insert the tweens to a TimelineLite/Max

 

var tl:TimelineLite = new TimelineLite({paused:true});
tl.appendMultiple( TweenMax.allFrom(tweensArray, 1, { alpha:0 } ) );

tl.play();

 

 

 

2: create a loop that runs through the array and tells each tween to play or pause as needed.

 

for each(var tween:TweenLite in planningTween){
tween.play();
}

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