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mhmda

Dynamic image scrolling

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Hi,

 

I'm loading the images dynimaclly and create an array of movieclip after that I want to tween the array of the images one by one, but something weared happened:-> the first mc loops and loops...

 

here is my code:

 

import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.plugins.*;
var j,ptr:int;
var imageLoader:Loader;
var news:XML;
var newslist:XMLList;
var xmlLoader:URLLoader = new URLLoader();
var my_news:Array = []; 

xmlLoader.load(new URLRequest("adn.xml"));
xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded);

function xmlLoaded(event:Event):void
{
news=XML(event.target.data);
newslist =news.news.image.attributes();
for (var i:int = 0; i < newslist.length(); i++)
{
 imageLoader = new Loader();
 imageLoader.load(new URLRequest(newslist[i]));
 imageLoader.x = 0;
 imageLoader.y = 0;
 var mc:MovieClip = new MovieClip();
 mc.addChild(imageLoader);
 my_news[i]=mc;
}
if(i>0) shownews();
}
function shownews()
{
stage.addChild(my_news[0]);
my_news[0].x=-600;
TweenMax.to(my_news[0], 1, {x:0});
}

 

The my_news[0] loops and never stops :?:

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I suggest you add a trace() right before the tween to see if you're calling that method multiple times (I bet you are). Is your code in the root timeline? If so, does that timeline have more than one frame and is it looping (no stop() call)? That'd explain the behavior. I'm pretty sure it has nothing to do with TweenMax.

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