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Alternating tweens

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I want to animate a movieclip, this movieclip will animate when I click it.


button.addEventListener(MouseEvent.MOUSE_DOWN, pickup);

function pickup(event:MouseEvent):void  
  TweenLite.to(button, .3, {scaleX:1, scaleY:1});


So when button is clicked, it starts being dragged. What I want now is for it to rotate 60 degrees to the left, then to the right, then the left and so on, alternating between the two till I release my mouse.


What I would normally do is call a function that spins it one way, then onComplete call the other function to spin it the other way with another onComplete calling the first function again.


Is there a way to do this in a single line using Tweenlite? Kind of like how you would do it using timelinemax - but not.



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Nobody ever needs to do this?

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Is there some reason you don't want to use TimelineMax? It'd make things simpler, although it's not really necessary I suppose.


Your idea with the onComplete(s) sounds fine - is there a reason you don't want to do that?


If you want a tween to repeat, going backwards and forwards over and over again, you could use TweenMax and set repeat:-1, yoyo:true but it sounds like you're trying to create two different tweens altogether (different end values) so that won't apply here.

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