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Initial Tween, then wait for input

flash08 test
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This is more of my rotating wheel thing.

 

I have a wheel that rotates when a user clicks on a button contained on the wheel; the amount of rotation depends on which button is clicked. When the button is clicked, the wheel rotates and a small animation plays, also depending on which button was clicked. I want the Wheel mc to play the animation associated with its first position - when the Wheel mc loads for the first time ONLY. I can't seem to get this to happen, most likely due to being stuck in AS2 syntax. Here's the code:

 

import com.greensock.*;

import com.greensock.easing.*;

 

//this is what's not working, and it also prevents the rest of the script from working properly //

Wheel.addEventListener(Event.ENTER_FRAME,spinInit);

function spinInit(event:Event):void {

TweenMax.to(Wheel, .5, {rotation:30, ease:Cubic.easeIn});

Clients.gotoAndPlay("As");

}

//end of what doesn't work //

 

Wheel.A.addEventListener(MouseEvent.CLICK,spin);

function spin(event:MouseEvent):void {

TweenMax.to(Wheel, .5, {rotation:30, ease:Cubic.easeIn});

Clients.gotoAndPlay("As");

}

 

Wheel.B.addEventListener(MouseEvent.CLICK,spin2);

function spin2(event:MouseEvent):void {

TweenMax.to(Wheel, .5, {rotation:20, ease:Cubic.easeIn});

Clients.gotoAndPlay("Bs");

}

 

etc etc etc

 

TIA for your suggestions

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I don't think ENTER_FRAME is what you want because that will happen repeatedly... if you want something to happen just once create a function to do that thing and call the function once.

 

 

function spinInit():void {
TweenMax.to(Wheel, .5, {rotation:30, ease:Cubic.easeIn});
Clients.gotoAndPlay("As");	
}

//when Wheel loads just do:

spinIt();

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