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Can't add buttonMode true

AniMi test
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Hello I'm stuck on my project, I don't know how to add buttonMode true in my gallery and somehow it doesn't loop for all the images in XML. it starts not from first image, it starts from second.

Please help me!

Code is in class "main"

package  
{	import com.greensock.events.LoaderEvent;
import com.greensock.loading.XMLLoader;
import com.greensock.loading.LoaderMax;
import com.greensock.loading.ImageLoader;
import com.greensock.loading.data.ImageLoaderVars;
import com.greensock.loading.display.ContentDisplay;
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.EventDispatcher;


/**
 * ...
 * @author 
 */
public class main extends MovieClip
{


	private var xImgList:XMLList;

	public function main() 
	{
		//Load XML
		var xPhotography:XMLLoader = new XMLLoader("photography.xml");
		xPhotography.addEventListener(LoaderEvent.COMPLETE, xmlLoaded);
		xPhotography.load();
	}

	private function xmlLoaded(e:LoaderEvent):void 
	{
		var xData:XML = e.target.content;
		xImgList = new XMLList(xData.img);

		//setup loader max object
		var thumbLoader:LoaderMax = new LoaderMax( { name:"thumbLoader" } );
		thumbLoader.addEventListener(LoaderEvent.COMPLETE, thumbsLoaded);

		//setup variables for ImageLoaderVars
		var nImgWidth:Number = 100;
		var nImgHeight:Number = 72;
		var nMaxCols:Number = 4;

		for (var i:int = 0; i < xImgList.length(); i++) 
		{
			var iLoad:ImageLoader = new ImageLoader("images/thumbs/" + xImgList[i].@url, new ImageLoaderVars()
			.name(xImgList[i].@name)
			.width(nImgWidth)
			.height(nImgHeight)
			.smoothing(true)
			.container(galerijaTXT_mc.container_mc["p"+i] as MovieClip)
			.x(-50)
			.y(-20)

			)

			thumbLoader.append(iLoad);
		}

		thumbLoader.load();
	}

	private function thumbsLoaded(e:LoaderEvent):void
	{
		//Setup Click Events
		for (var i:int = 0; i < xImgList.length; i++) 
		{
			var cdImg:ContentDisplay = LoaderMax.getContent["p"+(i+1)];
			cdImg.buttonMode = true;
		}

	}

}

}

 

animation (for my gallery) is in .fla file

var galerijaTXT_clips = [];
for (var i:Number = 1; i <=12; i++) {
galerijaTXT_clips.push(galerijaTXT_mc.container_mc["p"+i] as MovieClip);

 

mv.addLabel("galerija_in", mv.duration);
mv.append(TweenMax.to(galerijaTXT_mc.container_mc, 0, {alpha:1, immediateRender:false, onStart:setSection, onStartParams:["galerija"]}));
mv.append(TweenMax.from(galerijaTXT_mc.galerijos_mc, .5, {x:"100", alpha:0}));
mv.appendMultiple(TweenMax.allFrom(galerijaTXT_clips,
  .5, {y:"50", alpha:0}, .1));
mv.addLabel("galerija_complete", mv.duration);

mv.appendMultiple(TweenMax.allTo(galerijaTXT_clips,
  .5, {scaleX:4, scaleY:4, alpha:0}, .1));

mv.insert(TweenMax.to(galerijaTXT_mc, 1, {alpha:0}), mv.duration -1);

 

My XML structure

<?xml version="1.0" encoding="utf-8" ?>













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looks like you have made great progress.

 

make sure there are no items on the stage covering up your images. if you are using my bullet-proof method, make sure everything that is invisible uses autoAlpha:0; OR do addChild(galerijaTXT_mc) to put it on top of everything else.

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Hey, thank you. i'm new to flash, actually, I'm not a programmer. So I'm trying to use zync gallery tutorial for this... I tried to addChild, but that doesn't help... I think something is wrong with my code :(

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Ok, I solved this...:))) thank you.. :) It's amazing... now I want that when a thumb is clicked it fade in (and load a big picture), and when clicked again it fade out to it's place... I don't know how to write an OnClick function, becouse onClick image must tween and fade in :) I want it to act like this http://www.files.riacodes.com/flash_zoom-photos-panel/ :)

 

code

 

 

		private function thumbsLoaded(e:LoaderEvent):void
	{
		//Setup Click Events
		for (var i:int = 0; i < xImgList.length(); i++) 
		{
			var cdImg:ContentDisplay = LoaderMax.getContent("p"+(i+1));
			cdImg.buttonMode = true;

			cdImg.addEventListener(MouseEvent.ROLL_OVER, onOver);
			cdImg.addEventListener(MouseEvent.ROLL_OUT, onOut);
			cdImg.addEventListener(MouseEvent.CLICK, onClick);
		}

	}


	var glow:GlowFilter = new GlowFilter(0x999999, 1, 2, 2, 3, 255, false, false);

	private function onOver(e:MouseEvent):void 
	{
		e.target.filters = [glow];
	}

	private function onOut(e:MouseEvent):void 
	{
		e.target.filters = [];
	}

	var zoom : MovieClip;
	private function onClick(e:MouseEvent):void 
	{

	}



}

}

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now I want that when a thumb is clicked it fade in (and load a big picture), and when clicked again it fade out to it's place...

 

the behavior you are describing pretty much sums up a complete dynamic slideshow with interactive thumbnails.

 

This goes a good deal beyond, "not knowing how to code an onClick function".

 

Unfortunately this is quite a big task for someone just to provide a complete solution for as there is a good deal of logic and interactivity that needs to be addressed.

 

Fortunately, GreenSock has provided a sample of a very robust yet elegant slideshow. Many of the concepts would pertain to what you are trying to achieve:

 

you can download this slideshow at http://www.greensock.com/as/LoaderMax/slideshow.zip

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you described the behavior of a thumbnail fading in (although i assume you meant fade out), and then loading a large image which then animates.

 

your link shows a single image getting bigger when you click on it.

 

the two are quite different in there complexity and scope.

 

furthermore, I don't understand exactly why you are asking how a particular effect is achieved when all the source files for that effect are freely available?

http://www.riacodes.com/flash/create-a- ... ith-flash/

 

From your previous code it seems you are quite comfortable with loading images and animating them. The tutorial above covers all the interactive effects you are seeking. I don't think anyone here can have much more to add.

 

I encourage you to keep trying.

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  • 2 weeks later...

Ok, i'm done with a gallery, Everything works, but I need that on load the first image and first thumbnail to show up.

Here is my code:

 

package  
{	import com.greensock.events.LoaderEvent;
import com.greensock.loading.XMLLoader;
import com.greensock.loading.LoaderMax;
import com.greensock.loading.ImageLoader;
import com.greensock.loading.data.ImageLoaderVars;
import com.greensock.loading.display.ContentDisplay;
import com.greensock.*;
import flash.filters.*;
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.events.MouseEvent;
import flash.net.URLRequest;


/**
 * ...
 * @author 
 */
public class main extends MovieClip
{


	private var xImgList:XMLList;

	public function main() 
	{
		//Load XML
		var xPhotography:XMLLoader = new XMLLoader("photography.xml");
		xPhotography.addEventListener(LoaderEvent.COMPLETE, xmlLoaded);
		xPhotography.load();
	}

	private function xmlLoaded(e:LoaderEvent):void 
	{
		var xData:XML = e.target.content;
		xImgList = new XMLList(xData.img);

		//setup loader max object
		var thumbLoader:LoaderMax = new LoaderMax( { name:"thumbLoader" } );
		thumbLoader.addEventListener(LoaderEvent.COMPLETE, thumbsLoaded);

		//setup variables for ImageLoaderVars
		var nImgWidth:Number = 80;
		var nImgHeight:Number = 52;
		var nMaxCols:Number = 4;

		for (var i:int = 0; i < xImgList.length(); i++) 
		{	addChild(galerijaTXT_mc); 
			var iLoad:ImageLoader = new ImageLoader("images/thumbs/" + xImgList[i].@url, new ImageLoaderVars()
			.name(xImgList[i].@name)
			.width(nImgWidth)
			.height(nImgHeight)
			.smoothing(true)
			.container(galerijaTXT_mc.container_mc["p"+i] as MovieClip)
			.x(513)
			.y(242)
			.prop("index", i)
			.prop("url",xImgList[i].@url)

			)

			thumbLoader.append(iLoad);
		}

		thumbLoader.load();
	}

	private function thumbsLoaded(e:LoaderEvent):void
	{
		//Setup Click Events
		for (var i:int = 0; i < xImgList.length(); i++) 
		{
			var cdImg:ContentDisplay = LoaderMax.getContent("p"+(i+1));
			cdImg.buttonMode = true;

			cdImg.addEventListener(MouseEvent.ROLL_OVER, onOver);
			cdImg.addEventListener(MouseEvent.ROLL_OUT, onOut);
			cdImg.addEventListener(MouseEvent.CLICK, onClick);
		}

	}


	var glow:GlowFilter = new GlowFilter(0x999999, 1, 2, 2, 3, 255, false, false);

	private function onOver(e:MouseEvent):void 
	{
		e.target.filters = [glow];
	}

	private function onOut(e:MouseEvent):void 
	{
		e.target.filters = [];
	}

	private function onClick(e:MouseEvent):void 
	{
		var vars:Object = ImageLoader(e.currentTarget.loader).vars;

		checkOldImage(vars.index)
	}

	private function checkOldImage(index:Number):void 
	{
		//check if there is already an image
		if (galerijaTXT_mc.container_mc.mainHolder.numChildren > 0)
		{
			var oldClip:Sprite = Sprite(galerijaTXT_mc.container_mc.mainHolder.getChildAt(0));
			TweenMax.to(oldClip, 0.5, { autoAlpha:0, onComplete:function() { galerijaTXT_mc.container_mc.mainHolder.removeChildAt(0); loadImage(index) }} )
		} else
		{
			loadImage(index);
		}
	}

	private function loadImage(index:Number):void 
	{
		//Get filename
		var file:String = xImgList[index].@url;

		//Setup main Image loader
		var mainLoad:ImageLoader = new ImageLoader("images/main/" + file, new ImageLoaderVars()
		.width(557)
		.height(400)
		.x(352)
		.y(255)
		//.scaleMode("proportionalInside")
		.crop(true)
		.container(galerijaTXT_mc.container_mc.mainHolder as MovieClip)
		.smoothing(true)
		.alpha(50)
		)
		//setup EventListeners
		mainLoad.addEventListener(LoaderEvent.COMPLETE, imageLoaded);
		mainLoad.load();
	}

	private function imageLoaded(e:LoaderEvent):void 
	{
		var imgClip:ContentDisplay = LoaderMax.getContent(e.currentTarget.name);
		TweenMax.to(imgClip, 0, { colorTransform: { exposure:2 }} );
		TweenMax.to(imgClip, 1.5, { colorTransform: { exposure:1 }, autoAlpha:1 } );

	}




}

}

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 private function thumbsLoaded(e:LoaderEvent):void
     {
        //Setup Click Events
        for (var i:int = 0; i          {
           var cdImg:ContentDisplay = LoaderMax.getContent("p"+(i+1));
           cdImg.buttonMode = true;

           cdImg.addEventListener(MouseEvent.ROLL_OVER, onOver);
           cdImg.addEventListener(MouseEvent.ROLL_OUT, onOut);
           cdImg.addEventListener(MouseEvent.CLICK, onClick);

//do something only for first thumb
if(i == 0){

TweenMax.to(cdImg, .5, {autoAlpha:1});
loadImage(0);
}

        }

     }



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thank you so much :)) you rock!!!!

 

am ok... now I want that the image doesn't appear so fast, I tried to write delay:4, but it doesn't work... WEll it doesn't throw errors, but there is no delay :))) whats the problem?:)

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I tried to add it here


private function thumbsLoaded(e:LoaderEvent):void
     {
        //Setup Click Events
        for (var i:int = 0; i < xImgList.length(); i++) 
        {
           var cdImg:ContentDisplay = LoaderMax.getContent("p"+(i+1));
           cdImg.buttonMode = true;

           cdImg.addEventListener(MouseEvent.ROLL_OVER, onOver);
           cdImg.addEventListener(MouseEvent.ROLL_OUT, onOut);
           cdImg.addEventListener(MouseEvent.CLICK, onClick);

//do something only for first thumb
if(i == 0){

TweenMax.to(cdImg, .5, {autoAlpha:1, [b]delay:3[/b]});
loadImage(0);
}

        }

     }

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that appears to me to be the thumbsloaded function, so I don't think that is going to effect the big image. right?

 

isn't the big image handled inside imageLoaded? that's where i would start.

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private function imageLoaded(e:LoaderEvent):void

{

var imgClip:ContentDisplay = LoaderMax.getContent(e.currentTarget.name);

TweenMax.to(imgClip, 0, { colorTransform: { exposure:2 }} );

TweenMax.to(imgClip, 1.5, { colorTransform: { exposure:1 }, autoAlpha:1, delay:3} );

 

}

 

 

I have already tried it here, but then all the pictures loads very slowly, I only need the first one do that.

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then do like you did with the thumbs and add a conditional statement to check if the image being loaded is the first one by evaluating c.currentTarget.name

 

I am taking a vacation from this thread after this.

I'll check back in a few days when I return.

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