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onCompleteParams

kingmauri test
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Hey ya mate,

 

I don't know if the official docs have been updated but you can add properties to your imageLoader objects by using the prop attribute:

 

var iLoad:ImageLoader = new ImageLoader("myImage",

new ImageLoaderVars()

.name(xImgList.@name)

.prop("prop1", "Hello")

)

 

Then you can access those params on a click or complete event like so:

 

var vars:Object = ImageLoader(e.currentTarget.loader).vars

trace(vars.prop1);

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Yep, Zync is exactly correct. And to answer your specific question, no there is no such thing as onCompleteParams in LoaderMax because everything is event-based rather than callback-based. There are some rather compelling reasons why this is a better approach for a loading system like this, but callbacks are better suited for tweening which is why I used them accordingly.

 

You can store whatever you want in the "vars" object that you pass into the loader. So, for example:

 

var loader:ImageLoader = new ImageLoader("1.jpg", {myCustomData1:"whatever", myFunkyVariable:"yesThisWorks", onComplete:test});
loader.load();

function test(event:LoaderEvent):void {
   trace(event.target + " completed, myCustomData1 is " + event.target.vars.myCustomData1 + ", and myFunkyVariable is " + event.target.vars.myFunkyVariable);
}

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