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Tweenlite Hold before looping?

vizint test
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I've got a project that must be less than 30kb, so I'm using Tweenlite.

 

Is there a way to hold a tween for a certain amount of time without using the delay parameter?

I'd like to hold a tween for a few seconds before looping back to the function that starts the tween.

 

This is the statement that I'm using now.

TweenLite.to(button, 1.2, {delay:4, alpha:1, scaleX:1.0,scaleY:1.0, delay:3, blurFilter:{blurY:0, blurX:0},ease:Bounce.easeOut,onComplete:initScene});

 

I could have sworn I used something like this in another project.

 

Many Thanks!

VIZINT

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