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Position tweening of swf => lagging / choppy problem

fakeartist test
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The file size of the swf has nothing to do with rendering performance. You could cram hundreds or thousands of vectors into 10k and stretch them really big on the screen with varying alpha values and have horrible performance. 99.9% of the time when you're having choppy animations it's because you've got a LOT going on in terms of graphics rendering which has nothing to do with a tweening engine or ActionScript execution. Make sure you keep the areas of change on the stage to a minimum. And avoid masks and alpha effects if possible. Maybe try Googling "optimize Flash performance" or something because there are quite a few tips and techniques.

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