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ScrollTrigger callback when all refresh calculations have completed?

beavykins test
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Is there a way to call a function once ScrollTrigger has finished calculating everything for all timelines on refresh?

 

I couldn’t find anything about it and considered making a simple timeline and setting the refreshPriority to be the lowest, but this timeline wouldn’t be used for anything else so I thought there might be a better way I am missing?

 

Thanks!

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Is there any kind of enforced delay with the refresh event? I just added it and it seems to fire noticeably after everything has refreshed. I wonder if there is some kind of throttle or debounce going on? It may well be something else going on with my implementation though.

 

Thanks again!

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No, there isn’t any delay whatsoever. However, when the viewport resizes on a mobile device WHILE SCROLLING, ScrollTrigger automatically delays the entire refresh (not just dispatching the “refresh” event) until the scroll is done in order to avoid a sudden stop in the momentum scroll. You can, of course, force a ScrollTrigger.refresh() whenever you want. But there is no delay between when a .refresh() happens and when the event gets dispatched.

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Thanks for the info, I have this hooked up using smooth scrollbar (on desktop), I assume that should mean it is instant?

 

It does seem to be scrolling related, I have a resize observer hooked up to the scroll container which fires refresh when it detects a resize, that happens when things like lazy loaded images pop in. that works nicely for my scrollTriggers but I have something else that relies on the correct position of all the page elements so I am using the refresh event to redraw that, but it doesn’t seem to fire until a little while after I have stopped scrolling if I continually scroll to the bottom.

 

It’s a bit of a complicated setup so I will try and debug it a bit more in case there is something else working against it.

 

Thanks!

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