Share Posted April 5, 2022 My goal is to get the yellow arrows, after they are done with their initial timeline, to react to mouseenter and mouseleave. When I try to set AddEventListeners nothing works and if I comment them out, only the first timeline runs. I am pretty sure that I need to call the 2nd timeline from a function when the first timeline runs but that's a different thing. When I comment out the 1st timeline the 2nd timeline runs no problem. But if I uncomment everything out nothing works. Am I even approaching this in the right way? I should be able to run a timeline on a mouseEvent yeah? I've taken @carl advice and have tried to make the codepPen as stripped down as I could. Let me know if that's' still too much or not enough. TIA, Diza See the Pen zYpZrxG by Dizablah (@Dizablah) on CodePen Link to comment Share on other sites More sharing options...
Share Posted April 5, 2022 Hi @Dizablah The Lamot I was having a little trouble following your demo. You have a querySelector for "ya" but no element by that ID. There is however a timeline named "ya" so I was just a little confused abut the desired result. I made a quick little demo to show how to add a listener after a timeline completes. I've just used a simple div that scales up from 0. We also have a paused timeline for an opacity change. You can see that onComplete calls the function to add the enter/leave listeners to play/reverse the extra timeline. See the Pen LYeQzWo by PointC (@PointC) on CodePen Hopefully that helps. Happy tweening. 3 Link to comment Share on other sites More sharing options...
Author Share Posted April 5, 2022 1 hour ago, PointC said: Hi @Dizablah The Lamot I was having a little trouble following your demo. You have a querySelector for "ya" but no element by that ID. There is however a timeline named "ya" so I was just a little confused abut the desired result. Ah, I thought that by creating a timeline named ya (probably need to start naming my timelines a little better) I would be able to run through that timeline on a mouseEvent Thanks so much for the demo. Definitely helps! And a' tweening I shall go! Link to comment Share on other sites More sharing options...
Share Posted April 5, 2022 28 minutes ago, Dizablah The Lamot said: Ah, I thought that by creating a timeline named ya (probably need to start naming my timelines a little better) I would be able to run through that timeline on a mouseEvent Yes, you can control that timeline with a mouse event. Once you create a reference to a tween/timeline you can control it with several methods. play(), pause(), reverse() etc... There's no need to select it after you create it. So in your case: const ya = gsap.timeline({paused:true}); ya.to(yourTarget, {...}); // then you can control it ya.play(); Make sense? Happy tweening. 3 Link to comment Share on other sites More sharing options...
Author Share Posted April 7, 2022 On 4/5/2022 at 6:59 PM, PointC said: Yes, you can control that timeline with a mouse event. Once you create a reference to a tween/timeline you can control it with several methods. play(), pause(), reverse() etc... There's no need to select it after you create it. So in your case: const ya = gsap.timeline({paused:true}); ya.to(yourTarget, {...}); // then you can control it ya.play(); Make sense? Happy tweening. It makes sense now! 😁 So I need to create the reference and/or the timeline before I can start to affect it, yeah? Link to comment Share on other sites More sharing options...
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