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Force GSDevTools to start at a given timeline time

Mamorukun test
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Hello,

 

in my React application, I have to kill/recreate my GSDevTools. Before killing it, I can retrieve its time position:

let previousGSDevToolsTime = myGSDevTools.vars.animation._time;

I can then set the inTime of the new created GSDevTools to that time:

let newGSDevTools = GSDevTools.create({ ..., animation: myAnimation, inTime: previousGSDevToolsTime };

But  I can't find a way to simply make it start at than position without moving the inTime scroller. This doesn't work:

newGSDevTools.vars.animation._time = previousGSDevToolsTime;

nor (called before OR after OR before and after the new GSDevTools.create())

myAnimation.time(previousGSDevToolsTime);

If I don't force inTime scroller, the new GSDevTools instance restarts the animation from start. What am I doing wrong here ?

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Yeah, you should pretty much never access a property that has a "_" prefix like _time - those are only for internal use. You were doing it correctly with the getter/setter like myAnimation.time(newTime);

 

It seemed to work fine for me when I set .time() after the GSDevTools.create().

See the Pen 66fa94872e4b5266d3ee29dc81b49b4d?editors=1010 by GreenSock (@GreenSock) on CodePen

 

Do you have a minimal demo showing it not working? 

 

EDIT: after posting, I did notice it didn't work occasionally and it looked like startup tasks were still being performed, so I just delayed it by 0.1 seconds and it appears to work. 

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Aaaand that's working ! :D Thank you so much for the setTimeout hint Jack, I wouldn't have thought about it (taking into account that the dev tools UI appears IMMEDIATELY after the create() call). The user can still see a rapid "zero to x" on the timeline (because even with a .1 s of delay, React has the time to update the screen), but it's far better than restarting the animation from start ^^

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