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Mustana

Adding ClickTags in animateCC

Go to solution Solved by fripi,

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Hello,

 

is there any easy way adding clicktag in animate CC, instead doing it in HTML..can we directly add in animate CC..

 

thanks in advance

 

 

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Hi @Mustana. I'm not sure - these forums are for GSAP questions but that sounds like more of an Adobe Animate CC question. Perhaps try their forums? 

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  • 2 weeks later...
  • Solution

You can export the default template and edit it to add an <a href tag around the canvas zone, and also add the needed clicktag codes in header, then just use that new template for all your animations (publish setting > more setting > html/js tab > export/import new)

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  • 2 weeks later...

The answer is in the post above. 👀

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1. Export Default HTML Template

 

File > Publish Settings...  > HTML/JS  > Export  > Save  > Cancel

 

2. Rename exported Default HTML Template

 

Default Template.html  > MyTemplate1.html

3. Edit and save MyTemplate1.html

 

<!DOCTYPE html>
<!--
    NOTES:
    1. All tokens are represented by '$' sign in the template.
    2. You can write your code only wherever mentioned.
    3. All occurrences of existing tokens will be replaced by their appropriate values.
    4. Blank lines will be removed automatically.
    5. Remove unnecessary comments before creating your template.
-->
<html>
<head>
<meta charset="UTF-8">
<meta name="authoring-tool" content="$VERSION">
<title>$TITLE</title>
<!-- write your code here -->

<meta name="ad.size" content="width=$WT,height=$HT">
<script src="https://s0.2mdn.net/ads/studio/cached_libs/createjs_2019.11.15_min.js"></script>

<script>var clickTag = "https://www.example.com";</script>
$CENTER_STYLE
Delete this line: $CREATEJS_LIBRARY_SCRIPTS
$ANIMATE_CC_SCRIPTS
$SCRIPT_START
var canvas, stage, exportRoot, anim_container, dom_overlay_container, fnStartAnimation;
function init() {
    canvas = document.getElementById("$CANVAS_ID");
    anim_container = document.getElementById("$ANIM_CONTAINER_ID");
    dom_overlay_container = document.getElementById("dom_overlay_container");
    $CREATE_LOADER
    $LOAD_MANIFEST
    $PRELOAD_ASSETS
}
$HANDLE_FILE_LOAD_START    
    $HANDLE_FILE_LOAD_BODY    
$HANDLE_FILE_LOAD_END
$HANDLE_COMPLETE_START
    //This function is always called, irrespective of the content. You can use the variable "stage" after it is created in token create_stage.
    $CREATE_STAGE    
    //Registers the "tick" event listener.
    $START_ANIMATION        
    //Code to support hidpi screens and responsive scaling.
    $RESP_HIDPI    
$HANDLE_COMPLETE_END
$PLAYSOUND
$SCRIPT_END
<!-- write your code here -->
</head>
<body onload="init();" style="margin:0px;">
    
<a href="javascript:void(window.open(window.clickTag))">
    <div id="$ANIM_CONTAINER_ID" style="background-color:$BG; width:$WTpx; height:$HTpx">
        <canvas id="$CANVAS_ID" width="$WT" height="$HT" style="position: absolute; display: $CANVAS_DISP; background-color:$BG;"></canvas>
        <div id="dom_overlay_container" style="pointer-events:none; overflow:hidden; width:$WTpx; height:$HTpx; position: absolute; left: 0px; top: 0px; display: $CANVAS_DISP;">
        </div>
    </div>
    $PRELOADER_DIV
    
</a>
</body>
</html>

 

4.  Load edited MyTemplate1.html

File > Publish Settings...  > HTML/JS  > Import New...  > Open > OK

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On 8/18/2021 at 8:40 AM, schroedera234 said:

I am also looking for a solution for this

Sorry I hadn't much time last weeks to give a detailed answer, thanks @Web Dizajner for doing so

 

In the header section you can also call gsap and others libs, you can see all the google hosted libraries here: https://support.google.com/richmedia/answer/6307288?hl=en

 

I usually always call those 2:

<script src="https://s0.2mdn.net/ads/studio/cached_libs/easelplugin_3.5.1_min.js"></script>
<script src="https://s0.2mdn.net/ads/studio/cached_libs/gsap_3.5.1_min.js"></script>

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