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Dynamic MovieClip references passed into TimeLineLite/Max?

andyhullinger test
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Is it possible to pass-in a movieclip reference to a TimelineLite/Max instance? I want to reuse this timeline animation every time a "tooltip" movie clip is rolled over (via passing in the event.target). This "tortured" code almost works, but I can't seem to correctly clear() or "respawn" a fresh TimeLineLite instance each time.

 

 

 

var anime:TimelineMax = new TimelineMax();

someMC.addEventListener(MouseEvent.ROLL_OVER, myRollover);

function myRollover(e:MouseEvent):void {
sendClipToTimeLineLite(e.target);
anime.play();
}

function setClip(mc):void {
anime.appendMultiple([TweenMax.to(mc.child1, .2,{alpha:0}),
TweenMax.to(mc.child2, .5,{width:160}),
TweenMax.to(mc.child2, .5,{height:170}),
TweenMax.from(mc.child3,.2,{autoAlpha:0})], 0, TweenAlign.SEQUENCE);
}

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Is there a reason you keep appending stuff instead of creating a new timeline on each rollover? The way you're doing it has several problems with it, one of which is that you end up with a super long TimelineMax that has a bunch of stale tweens in it that you don't need anymore anyway. I also think you're misunderstanding how the timing works in a TimelineMax - please see the explanation in point #2 here: viewtopic.php?f=1&t=2324&p=8709#p8709

 

I'd probably do something like:

var anime:TimelineMax = new TimelineMax();

someMC.addEventListener(MouseEvent.ROLL_OVER, myRollover);

function myRollover(event:MouseEvent):void {
  var mc:MovieClip = event.target as MovieClip;
  anime = new TimelineMax();
  anime.append( TweenMax.to(mc.child1, .2,{alpha:0}) );
  anime.append( TweenMax.to(mc.child2, .5,{width:160}) );
  anime.append( TweenMax.to(mc.child2, .5,{height:170}) );
  anime.append( TweenMax.from(mc.child3, .2, {autoAlpha:0}) );
}

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  • 2 weeks later...
  • 3 weeks later...

I have been stumped hard on this one. I am calling my timeline in a rollover and calling my movieclip(with nested movieclips) dynamically. I'm trying to reference the nested movieclips. This might not even be related to TimelineLite but to some actionscript 3.0 I haven't yet learned. Here's the code

function over(evt:MouseEvent) {
evt.target.parent[mcname].mouseChildren=false;
var mcname=evt.target.name;
var timeline1:TimelineLite = new TimelineLite();
timeline1.appendMultiple([TweenMax.to(mcname.block1, .92, {bezier:[{x:0, y:0}]}),
						TweenMax.to(mcname.block2, .92, {bezier:[{x:0, y:0}]})]);

}

addEventListener(MouseEvent.MOUSE_OVER, over);

I've learned that to tween the movieclip that is rolled over I refer to it as "this[mcname]". I am unable to reference the movieclips within the outermost movieclip "mcname". Any help would be much appreciated!

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Yeah, you need to reference the actual object, not its name. For example:

 

BAD:

function over(evt:MouseEvent) {
   var mc = evt.target.name;
   var child = mc.block1; //in this case, mc is a String which can't have a "block1" property
}

 

GOOD:

function over(evt:MouseEvent) {
   var mc:MovieClip = evt.target as MovieClip;
   var child:DisplayObject = mc.block1;
}

 

And you're right - that's just an ActionScript thing and is unrelated to TweenLite/Max specifically.

 

Happy tweening

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