I've been updating my slider demos to GSAP 3 and noticed a difference in endX and a snap array. In GSAP 2 the endX would always be accurate, but in GSAP 3 I'm getting numbers that aren't in the array. At first I thought it was a rounding error, but depending on how you throw the target, you can get some wildly different numbers. Am I doing something wrong here or has something changed when I was on hiatus?
Here are comparisons of 2 and 3.
See the Pen