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MotionBlur problem with nested objects...

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when i use the motion blur plugin on a nested object... the object being tweened appears in the wrong place while blurring...

for example, i have a nested sprite and if i set motionBlur to true, the sprite seems to disregard the actual global coordinates (or miscalculate them) and display the blur animation incorrectly... after the tween, it reappears in the intended location.

please help.

 

thanks

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yes, i am using the latest version...

when i slowed things down i noticed that it's actually displaying the blur portion of the tween as if the object were rotated 180 degrees... strange... and it doesn't seem to have anything to do with nesting... some tweens blur just fine, others don't.

 

here's an example of the same tween with and without motionBlur...

http://wilbcorp.com/downloads/motionblur.zip

 

TweenLite.to( obj, 3, { y:61 } );

TweenLite.to( obj, 3, { y:61, motionBlur:true } );

 

thanks

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What version of the plugin are you using? It should be 1.66. This sure looks like an outdated version to me. It'd be super helpful if you could post the FLA file that created that example swf too so that I could compile it on my end, add trace() calls if necessary to see what's going on, etc.

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I just posted a revamped MotionBlurPlugin that not only accommodates filters like DropShadowFilter and GlowFilter, but also adds some other features like a new "fastMode" that you can use with objects that aren't changing size/color/content during the tween - it can improve rendering performance by as much as 500%. And there's a new "padding" property it'll recognize that allows you to define how much space around the edges is captured with the BitmapData which is useful for big filters that extend way beyond the edges. All the docs are updated, so you can review them at http://www.greensock.com/as/docs/tween/.

 

Enjoy :)

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