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Animated 2020 + Timeline Max issue

barrowman test
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Hi, I've just opened a file I had on a new computer with a fresh install on Animate 2020, used to run fine last time I opened it (and animate) two months ago (based off a longer running export profile from a tutorial here years ago). But new version and I don't know if new GSAP change but I'm just getting a blank window. Can anyone shed any light on if there has been changes and things I'll need to do to my files now to get them to run? I'm pretty much lost on what to do.

 

Kind regards

William

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Run a quick test for us:

- Go into your published JS file that it exports. Do a search for "StageGL". It should appear more towards the bottom of the file in bootstrap callbacks section.
- Change to "new createjs.Stage()" rather than "new createjs.StageGL".

Then let us know what happens. 

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Hi, thanks. it's virtually just an old file that worked fine before GSAP3/AnimateCC2020 came out. I haven't changed anything. I can play things fine that were exported back in October, but now if I open any of those files and export they just do nothing...

 

<script src="https://s0.2mdn.net/ads/studio/cached_libs/tweenmax_1.18.5_23b0de6da0ee295131e32a500470610c_min.js"></script>

There is this error in the console, which is NOT there on the same file that was exported back in October (before Animate 2020)

Uncaught TypeError: this._renderFirstFrame is not a function
    at new lib.exit (file:///Volumes/McElements/Dropboxes/Dropbox%20(Personal)/ICP_DIGITAL/2019/Diageo/JW/JW2565_KBA%20Campaign/_ICP_Master_Assets/H5%20Standard%20Banners/160x600_Red%20copy/160x600_KBA_Red.js:140:7)
    at new lib._160x600_KBA_Red (file:///Volumes/McElements/Dropboxes/Dropbox%20(Personal)/ICP_DIGITAL/2019/Diageo/JW/JW2565_KBA%20Campaign/_ICP_Master_Assets/H5%20Standard%20Banners/160x600_Red%20copy/160x600_KBA_Red.js:404:14)
    at handleComplete (file:///Volumes/McElements/Dropboxes/Dropbox%20(Personal)/ICP_DIGITAL/2019/Diageo/JW/JW2565_KBA%20Campaign/_ICP_Master_Assets/H5%20Standard%20Banners/160x600_Red%20copy/160x600_KBA_Red.html:45:15)
    at file:///Volumes/McElements/Dropboxes/Dropbox%20(Personal)/ICP_DIGITAL/2019/Diageo/JW/JW2565_KBA%20Campaign/_ICP_Master_Assets/H5%20Standard%20Banners/160x600_Red%20copy/160x600_KBA_Red.html:28:52
    at a.b._dispatchEvent (createjs_2015.11.26_54e1c3722102182bb133912ad4442e19_min.js:12)
    at a.b.dispatchEvent (createjs_2015.11.26_54e1c3722102182bb133912ad4442e19_min.js:12)
    at a.b._sendComplete (createjs_2015.11.26_54e1c3722102182bb133912ad4442e19_min.js:15)
    at a.b._loadNext (createjs_2015.11.26_54e1c3722102182bb133912ad4442e19_min.js:15)
    at a.b._processFinishedLoad (createjs_2015.11.26_54e1c3722102182bb133912ad4442e19_min.js:15)
    at a.b._handleFileComplete (createjs_2015.11.26_54e1c3722102182bb133912ad4442e19_min.js:15)

This is the file, annoyingly I don't have access to the old version of Animate on my new machine, thanks to Catalina and I'm a bit rusty with all the backend code as I've literally been using the same export profile since GS put up the introductory tutorial a few year back now.

Any help is greatly appreciated. 
Download 600kb Animate Source File
 

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Unless you have a very compelling reason for using Flash / Animate, I'd recommend that you learn to hand-code banners vs relying on the often buggy Adobe software and the CreateJS plugin. Learning to hand-code is certainly daunting at first, but once you get the hang of it you'll wonder why you were relying on clunky software.

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