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Draw svg line on scroll

DD77 test
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HI All,

I was hopping to grab some of your amazing brain as I need to make this animation work like a charm :-) 

I have a line that should animate while scrolling down. I'm kind of there pretty much, but I have the line that animates in the opposite way!!!

 

So, line animates balls(icons)  animates with it. Anyone able to explain what I'm missing? 

Thank you for any help you can offer!!!

 

See the Pen ExxMdyp?editors=1010 by davide77 (@davide77) on CodePen

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Hey DD77,

 

You should be able to reverse the direction using a vector editing software. Here's how to do so using Illustrator:

 

Alternatively you could just use drawSVG to go backwards by switching out the line that you have for this line:

.fromTo("#path_line polyline", 1, {drawSVG:"100% 100%"}, {drawSVG: "0% 100%"}, 0)

You can see using your dev tools that it is indeed working.

 

See this post for more info:

 

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1 minute ago, DD77 said:

DO you know why the icons(balls) aren't showing correctly?

They show up, some of the timings are just off. You'll have to play around with it to get it working the way you need it to.

 

2 minutes ago, DD77 said:

and the first parth of the line is animating still in a opposite way?

I don't see this behavior. 

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18 minutes ago, DD77 said:

As it starts, the animation, the first line on top, scrolls in a opposite direction, is quite odd.

I'm guessing that's because of how your path is setup. Maybe there's an extra point that's down a bit so it goes up and then back down the same path? I don't have a vector editor installed so I can't check for you. 

 

28 minutes ago, DD77 said:

I've changed the timing and looks much better, but still not quite sure I'm doing it right. 
Any suggestion?

Sorry, I can't to it for you :) plus I've never really used ScrollMagic so I don't have much insight to give.

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Hey @DD77,

 

'scrolling path': Zach is right. It is one point too much.
Delete the last point (453.56 206.44).

 

Timing: That's a little trial and error.
To see the running endpoint of the path - more or less - in the viewport,
I've set the svg narrower here and the timing of the drawSVG animation on 2.8.
In addition, the svg is set lower (lower than 'triggerHook: 0.2') to see the start.
The timing of the BALLS must of course be adjusted.

 

See the Pen MWWxMzN by mikeK (@mikeK) on CodePen

 

I hope it helps you.

Mikel

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Just now, DD77 said:

any idea why with the new GSAP3 the plugin MorphSVGPlugin is giving me this error?
 


pen.js:4 Uncaught ReferenceError: MorphSVGPlugin is not defined

That error happens when MorphSVGPlugin fails to load. You can check in the network tab of your dev tools. If you're using a build tool, make sure you gsap.registerPlugin(MorphSVGPlugin); after your imports. 

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Hey @DD77,

 

GSAP 3.0 - What was REMOVED?  BezierPlugin - replaced with MotionPathPlugin (not in the core).

 

Here an example (forked from a V2 version):

 

See the Pen jOORGda by mikeK (@mikeK) on CodePen

 

Hey ZACH: 

Please check
https://s3-us-west-2.amazonaws.com/s.cdpn.io/16327/MotionPathHelper.min.js

vs.

https://s3-us-west-2.amazonaws.com/s.cdpn.io/16327/MotionPathHelper.min.js?v=46

 

My codePen has problems with v=46 (?).

 

Happy motion ...

Mikel

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1 hour ago, DD77 said:

no luck! I changed all plugins, you can see my demo I have an error, looks like the way MorphSVGPlugin loads is wrong

It works fine for me. In GSAP 3 you don't even need MorphSVGPlugin though because the same functionality is baked into the new MotionPathPlugin:

 

See the Pen QWWPOJJ?editors=0010 by GreenSock (@GreenSock) on CodePen

 

Note that I didn't convert all of your script into GSAP 3 format, I just fixed the errors.

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  • 10 months later...

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