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Randomly moving object

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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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@Exhumator

 

Modifiers looks at the vars property values on every tick and updates them based on the conditions you set. That would make the box jump all over the place at every frame! 

 

What you want is to update the tween with new values after the current tween is done. Have a look here.

 

See the Pen drvrxo by sgorneau (@sgorneau) on CodePen

 

EDIT: I still had .invalidate().play(0)  ?‍♂️ ... was working around a few things and didn't mean to leave that in!! .invalidate() is enough :)

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