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Added function stops further timeline execution

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This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Please see my codepen example.

Why the timeline doesn't execute "to" command after function call?

(the commented out variation of adding works, but is it correct?)

I'm new to Js & GSAP so there may be issues with my code as I couldn't find similar issues on the forum.

Thanks in advance!

See the Pen RvXzjV by reincha (@reincha) on CodePen

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Hi @Reincha,


Yes, the commented out version is correct! If you place a call to a function directly into the add() parameter, it's called at runtime. When you pass an anonymous function as the parameter, it's called at that position in the timeline.


Have a look here to see that even if you .add( someFunction() ) to the very end of the timeline, it's called immediately.



See the Pen pGMMZy by sgorneau (@sgorneau) on CodePen



Hope this helps!


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Thanks, @Shaun Gorneau ! What is the proper way to make this next "to " wait until function animation ends? Now, If I don't put any delay parameter to ".to" they start together. I don't want to put manual delay as  duration of the animation in that function can change in the future.

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Looking further down ... it looks like you're doing all the interpolating way outside of GSAP ... so that is all happening without a Timeline's awareness. And following to(), from(), etc is just going to be called.  (I'm on my first cup of coffee ... so I could be wrong)


In regard to tweening the SVG shape and position ... you should probably look at MorphSVG in combination with simple tween properties (y in this example).



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