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It is bad to not .kill() the TweenLite.delayedCall() ?

lwmirkk test
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Hi! :)

 

If I use multiple times without a variable reference

//var myVar = TweenLite.delayedCall();
TweenLite.delayedCall();

 

If I do not call the .kill(), it will increase my memory?

 

Or the delayedCall() have an onComplete() Event to be able to kill() after the calling.?

 

I use the delayedCall() in a loop multiple times with different parameters...

 

Thanks a lot.

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No, you don't have to worry about that. A lot of time went into making sure GSAP is efficient with memory and cleans up after itself. There's no need to manually kill() every tween or delayed call. Everything that's finished gets released internally within about 2 seconds. 

 

Happy tweening!

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