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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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For the most part, GreenSock is designed for animations that have known start and end states. With a plinko game the movement of the ball is always changing based on: x velocity, y velocity, gravity, friction and angle of collision with other objects. These types of animations are better suited for a physics engine which is what matter.js is. Your plinko demo uses matter.js and from what I can tell it is the right tool for the job.

 

https://github.com/liabru/matter-js

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