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filters and animation [SOLVED]

blase test
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This has nothing to do with TweenLite/Max - it's just that whenever a DisplayObject has a filter applied, cacheAsBitmap is forced to true which only allows the object to be rendered on whole pixels. Again, this is just a Flash thing. The only way around it that I know of is cumbersome to say the least - you'd have to create a BitmapData with smoothing turned on and then draw() the object into that BitmapData and tween it. I haven't tried it, so I'm not 100% sure it'd work, but in theory it seems doable.

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